GameAI Methods |
The GameAI type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetAllAdjacentPositions |
Get list of all adjacent positions (including diagonal)
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| GetDecision |
Get Decision
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| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetObservableAdjacentPositions |
Get list of observable adjacent positions
| |
| GetObservations |
Observations received
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| GetObservationsClean |
No observations received
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| GetPlayerPosition |
Player position
| |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| NextPosition |
Get next forward position
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| SetPlayerPosition |
Set player position
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| SetStatus |
Refresh player status
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |